Items

ModLoader.addRecipe(new ItemStack(Machete,1), new Object[]{ "WEW", " W ", " P ", Character.valueOf('W'), Iron Ingot, Character.valueOf('E'), Iron Block, Character.valueOf('P'), stick});

ModLoader.addRecipe(new ItemStack(Knife,1), new Object[]{ " CC", " C ", " B ", Character.valueOf('C'), Iron Ingot, Character.valueOf('B'), Stick}); ModLoader.addRecipe(new ItemStack(Electric Sword,1), new Object[]{ "FQF", " R ", " R ", Character.valueOf('Q'), Leather, Character.valueOf('R'), Item.stick, Character.valueOf('F'), Ender Pearl});

ModLoader.addRecipe(new ItemStack(Bat,1), new Object[]{ "III", "ILI", " L ", Character.valueOf('I'), Wooden Planks, Character.valueOf('L'), Stick});

ModLoader.addRecipe(new ItemStack(Crowbar,1), new Object[]{ " DD", " D ", " U ", Character.valueOf('D'), Stone, Character.valueOf('U'), Stick});

ModLoader.addRecipe(new ItemStack(Iron Ingot,1), new Object[]{ " TT", " TT", " TT", Character.valueOf('T'), Iron Chunks});

ModLoader.addRecipe(new ItemStack(Chainsaw,1), new Object[]{ "RJR", "RRR", " L ", Character.valueOf('R'), stone, Character.valueOf('J'), Iron Block, Character.valueOf('L'), Stick});

ModLoader.addRecipe(new ItemStack(Pistol,1), new Object[]{ "DQQ", " Q", " Q", Character.valueOf('Q'), Stone, Character.valueOf('D'), Iron Block});

ModLoader.addRecipe(new ItemStack(M16,1), new Object[]{ "KKK", " RR", " F", Character.valueOf('K'), Iron Block, Character.valueOf('R'), Golden Ingots, Character.valueOf('F'), Gold Nuggets}); ModLoader.addRecipe(new ItemStack(Ak47,1), new Object[]{ "KKK", "KRR", " F", Character.valueOf('K'), Iron Block, Character.valueOf('R'), Golden Ingot, Character.valueOf('F'), Iron Chunks});

ModLoader.addRecipe(new ItemStack(Signal Flare,1), new Object[]{ "NRR", "RKR", "RRN", Character.valueOf('K'), Blaze Powder, Character.valueOf('R'), Coal, Character.valueOf('N'), Iron Ingot});

ModLoader.addRecipe(new ItemStack(Blaze Powder,1), new Object[]{ "RNR", "RRR", "RNR", Character.valueOf('R'), Coal, Character.valueOf('N'), Iron Ingot});

ModLoader.addRecipe(new ItemStack(M1941,1), new Object[]{ "KKK", " RK", " FY", Character.valueOf('K'), Wood, Character.valueOf('R'), Iron Block, Character.valueOf('Y'), Gold Nuggets});

ModLoader.addRecipe(new ItemStack(Mossburg 500,1), new Object[]{ "KKK", "KRR", " R", Character.valueOf('K'), Wood, Character.valueOf('R'), Iron Block});

ModLoader.addRecipe(new ItemStack(Hunting Crossbow,1), new Object[]{ "KKK", " RK", " F", Character.valueOf('K'), Wood, Character.valueOf('R'), Iron Blocks, Character.valueOf('R'), Iron Chunks});

ModLoader.addRecipe(new ItemStack(Spears,2), new Object[]{ "K ", " K ", " R", Character.valueOf('K'), Wood, Character.valueOf('R'), Iron Ingot});

ModLoader.addRecipe(new ItemStack(Flamethrowers,100), new Object[]{ " ", " R ", " K", Character.valueOf('K'), Iron Ingots, Character.valueOf('R'), Coal}); ModLoader.addRecipe(new ItemStack(Pipe,1), new Object[]{ " EE", " E ", " B ", Character.valueOf('E'), CobbleStone, Character.valueOf('B'), Stick});

ModLoader.addRecipe(new ItemStack(Sledgehammer,1), new Object[]{ "LTL", "LRL", " R ", Character.valueOf('T'), Iron Blocks, Character.valueOf('R'), Stick, Character.valueOf('L'), Steel});

ModLoader.addRecipe(new ItemStack(Syringe,1), new Object[]{ " J ", " J ", "JJJ", Character.valueOf('J'), Glass Panes});

ModLoader.addRecipe(new ItemStack(Antidote,1), new Object[]{ "CLC", "CLC", "LNL", Character.valueOf('C'), Gold Nuggets, Character.valueOf('N'), Syringe, Character.valueOf('L'), Seeds});

ModLoader.addRecipe(new ItemStack(Katana,1), new Object[]{ "WFW", "WFW", " T ", Character.valueOf('W'), Iron Ingots, Character.valueOf('T'), Stick, Character.valueOf('F'), Steel});

ModLoader.addRecipe(new ItemStack(Diamond Chainsaw,1), new Object[]{ "TTT", "TTT", " R ", Character.valueOf('R'), Stick, Character.valueOf('T'), Diamond});

ModLoader.addRecipe(new ItemStack(Steel Pickaxe,1), new Object[]{ "MMM", " F ", " F ", Character.valueOf('F'), Stick, Character.valueOf('M'), Steel});

ModLoader.addRecipe(new ItemStack(Steel Axe,1), new Object[]{ "LL ", "LN ", " N ", Character.valueOf('N'), Stick, Character.valueOf('L'), Steel});

ModLoader.addRecipe(new ItemStack(Grenade,5), new Object[]{ " LL", " N ", " LL", Character.valueOf('N'), Coal, Character.valueOf('L'), Iron Ingots});

ModLoader.addRecipe(new ItemStack(Airstrike,1), new Object[]{ "TLL", " N ", "TLL", Character.valueOf('N'), Bucket Lava, Character.valueOf('L'), Iron Ingot, Character.valueOf('T'), Golden Ingots});

ModLoader.addRecipe(new ItemStack(7x39mm Bullet,3), new Object[]{ " LL", " TT", " LL", Character.valueOf('L'), Golden Ingot, Character.valueOf('T'), Iron Ingots});

ModLoader.addRecipe(new ItemStack(Butter Nuggets,5), new Object[]{ " T ", " L ", " ", Character.valueOf('L'), Golden Ingots, Character.valueOf('T'), Iron Chunks});

ModLoader.addRecipe(new ItemStack(12 Gauge Slug,1), new Object[]{ " T ", " L ", " T ", Character.valueOf('L'), Golden Ingots, Character.valueOf('T'), Iron Ingots});

ModLoader.addRecipe(new ItemStack(Crossbow Bolt,2), new Object[]{ " T ", " L ", " K ", Character.valueOf('L'), Stick, Character.valueOf('T'), Feather, Character.valueOf('K'), Iron Ingot});

ModLoader.addRecipe(new ItemStack(The Cure,1), new Object[]{ " T ", " L ", " T ", Character.valueOf('L'), Golden Ingot, Character.valueOf('T'), Uncraftable});

ModLoader.addRecipe(new ItemStack(Boss Spawner,1), new Object[]{ " T ", "LLL", " T ", Character.valueOf('L'), Blaze Rod, Character.valueOf('T'), Block Steel});

ModLoader.addRecipe(new ItemStack(Bullets,6), new Object[]{ " TT", "TTT", " TT", Character.valueOf('T'), Iron Ingot});

ModLoader.addRecipe(new ItemStack(Steel Shovel,1), new Object[]{ " J ", " T ", " T ", Character.valueOf('J'), Steel, Character.valueOf('T'), Stick});

ModLoader.addRecipe(new ItemStack(Wool,1), new Object[]{ " R ", " R ", " G ", Character.valueOf('R'), String, Character.valueOf('G'), Survival Knife});

ModLoader.addRecipe(new ItemStack(Splitted Bread,2), new Object[]{ " ", " B ", " ", Character.valueOf('B'), Bread});

ModLoader.addRecipe(new ItemStack(Sliced Eggs,1), new Object[]{ " ", " V ", " ", Character.valueOf('V'), Eggs});

ModLoader.addRecipe(new ItemStack(Hot Chocolate,1), new Object[]{ " ", " R ", " G ", Character.valueOf('R'), Coco Beans, Character.valueOf('G'), Waterbottle});

ModLoader.addRecipe(new ItemStack(Canned Apples,1), new Object[]{ " ", " V ", " G ", Character.valueOf('V'), Apple, Character.valueOf('G'), Cans});

ModLoader.addRecipe(new ItemStack(Canned Fish,1), new Object[]{ " ", " T ", " M ", Character.valueOf('T'), Cooked Fish, Character.valueOf('M'), Cans});

ModLoader.addRecipe(new ItemStack(Canned Egg,1), new Object[]{ " ", " Y ", " G ", Character.valueOf('Y'), Eggs, Character.valueOf('G'), Cans});

ModLoader.addRecipe(new ItemStack(Canned Beans,1), new Object[]{ " ", " R ", " V ", Character.valueOf('R'), Melon Seeds, Character.valueOf('V'), Cans});

ModLoader.addRecipe(new ItemStack(Canned Meat,1), new Object[]{ " ", " F ", " I ", Character.valueOf('F'), Cooked Meat, Character.valueOf('I'), Cans});

ModLoader.addRecipe(new ItemStack(Canned Melon,1), new Object[]{ " ", " M ", " B ", Character.valueOf('M'), Melon, Character.valueOf('B'), Cans});

ModLoader.addRecipe(new ItemStack(Canned Noodles,1), new Object[]{ " ", " N ", " O ", Character.valueOf('N'), Noodles, Character.valueOf('O'), Cans});

ModLoader.addRecipe(new ItemStack(Canned Pasta,1), new Object[]{ " ", " P ", " V ", Character.valueOf('P'), Pasta, Character.valueOf('V'), Cans});

ModLoader.addRecipe(new ItemStack(Crackers,1), new Object[]{ " ", " F ", " T ", Character.valueOf('F'), Wheat, Character.valueOf('T'), Cans});

ModLoader.addRecipe(new ItemStack(Fried Mushrooms,1), new Object[]{ " F ", " T ", " B ", Character.valueOf('F'), Brown Mushrooms, Character.valueOf('T'), Red Mushrooms, Character.valueOf('B'), Eggs});

ModLoader.addRecipe(new ItemStack(Cans,1), new Object[]{ " ", " R ", " R ", Character.valueOf('R'), Iron Ingots});

ModLoader.addRecipe(new ItemStack(Egg Sandwich,1), new Object[]{ " P ", " R ", " P ", Character.valueOf('R'), Sliced egg, Character.valueOf('P'), Splitted Bread});

ModLoader.addRecipe(new ItemStack(Fish Sandwich,1), new Object[]{ " J ", " F ", " J ", Character.valueOf('F'), Cooked Fish, Character.valueOf('J'), Splitted Bread});

ModLoader.addRecipe(new ItemStack(Meat Egg Sandwich,1), new Object[]{ " J ", " FK", " J ", Character.valueOf('F'), Cooked Meat, Character.valueOf('J'), mod_RealmsMod.SplittedBread, Character.valueOf('K'), Sliced Egg});

ModLoader.addRecipe(new ItemStack(Meat Sandwich,1), new Object[]{ " T ", " R ", " T ", Character.valueOf('R'), Cooked Meat, Character.valueOf('T'), Splitted Bread}); ModLoader.addRecipe(new ItemStack(Apple Juice,1), new Object[]{ " O ", " N ", " O ", Character.valueOf('N'), Apple, Character.valueOf('O'), Waterbottle});

ModLoader.addRecipe(new ItemStack(Leather,2), new Object[]{ " RR", " RR", " RR", Character.valueOf('R'), Rotting Flesh});

ModLoader.addRecipe(new ItemStack(Steel,1), new Object[]{ "MMM", "MME", "EEE", Character.valueOf('E'), Gold Nuggets Character.valueOf('M'), Iron Ingots});

ModLoader.addRecipe(new ItemStack(Barracade,1), new Object[]{ "&*&", " * ", " X ", Character.valueOf('&'), Stick, Character.valueOf('X'), Iron ingot, Character.valueOf('*'), Stick});

ModLoader.addRecipe(new ItemStack(Chunk Of Rotting Flesh,1), new Object[]{ "NNN", " N ", " N ", Character.valueOf('N'), Rotting Flesh});

ModLoader.addRecipe(new ItemStack(Signal Flare,1), new Object[]{ " ", " N ", " ", Character.valueOf('N'), Signal Flare});

ModLoader.addRecipe(new ItemStack(Supplies,1), new Object[]{ "N N", "N N", "N N", Character.valueOf('N'), Steel});

ModLoader.addRecipe(new ItemStack(Medical Supplies),new Object[]{ "N N", "NNN", "NNN", Character.valueOf('N'), Steel});

ModLoader.addRecipe(new ItemStack(Gun Supplies,1), new Object[]{ "NNN", "N N", "NNN", Character.valueOf('N'), Steel});

ModLoader.addRecipe(new ItemStack(Material Supplies),new Object[]{ "NNN", "NNN", "N N", Character.valueOf('N'), Steel});

ModLoader.addRecipe(new ItemStack(First Aid Kit,1), new Object[]{ "LLL", "LTL", "LLL", Character.valueOf('T'), Bandage, Character.valueOf('L'), Golden Ingots});

ModLoader.addRecipe(new ItemStack(Apple Pie,1), new Object[]{ "RRR", " P ", " Y ", Character.valueOf('R'), Apple Pie, Character.valueOf('P'), Item.appleRed, Character.valueOf('Y'), Wooden Planks});

ModLoader.addRecipe(new ItemStack(Noodles,1), new Object[]{ "GRG", " R ", " N ", Character.valueOf('R'), Stick, Character.valueOf('G'), Wheat, Character.valueOf('N'), Cooked Meat});

ModLoader.addRecipe(new ItemStack(Pasta,1), new Object[]{ " R ", "UUU", " W ", Character.valueOf('R'), Egg, Character.valueOf('U'), Wheat, Character.valueOf('W'), Melon});

ModLoader.addRecipe(new ItemStack(Pizza,1), new Object[]{ " T ", " T ", "FFF", Character.valueOf('F'), Wheat, Character.valueOf('T'), Cooked Meat});

ModLoader.addRecipe(new ItemStack(Rice,5), new Object[]{ "&*&", " * ", " X ", Character.valueOf('&'), Melon Seeds, Character.valueOf('X'), Item.seeds, Character.valueOf('*'), Pumpkin Seeds});

ModLoader.addRecipe(new ItemStack(Adrenaline,1), new Object[]{ "MMM", "MMM", " T ", Character.valueOf('M'), Sugar, Character.valueOf('T'), Syringe});

ModLoader.addRecipe(new ItemStack(Styroids,1), new Object[]{ "LLL", "LLL", " B ", Character.valueOf('L'), Flint, Character.valueOf('B'), Syringe});

ModLoader.addRecipe(new ItemStack(Painkillers,1), new Object[]{ "MMM", "MMM", " R ", Character.valueOf('M'), Gold Nuggets, Character.valueOf('R'), Syringe});

ModLoader.addRecipe(new ItemStack(Oxygen Tank,1), new Object[]{ "FMF", "FMF", "FMF", Character.valueOf('M'), Bucket, Character.valueOf('F'), Iron Ingots});

ModLoader.addRecipe(new ItemStack(Pills,1), new Object[]{ "KYK", "KYK", "KIK", Character.valueOf('Y'), Blaze Powder, Character.valueOf('I'), Iron ingot, Character.valueOf('K'), Suger cane});

ModLoader.addRecipe(new ItemStack(Jetpack,1), new Object[]{ "BKB", "BBB", "KKK", Character.valueOf('B'), Iron Ingot, Character.valueOf('K'), Golden Ingot});

ModLoader.addRecipe(new ItemStack(Soft Drink,2), new Object[]{ "RFR", "NRN", "NFN", Character.valueOf('R'), Watter Bottle, Character.valueOf('F'), Blaze Powder, Character.valueOf('N'), Suger});

ModLoader.addRecipe(new ItemStack(Water Bottle,1), new Object[]{ "NNN", "NNN", "NNN", Character.valueOf('N'), Bowl});

ModLoader.addRecipe(new ItemStack(Survival Knife,1), new Object[]{ " R ", " Y ", " M ", Character.valueOf('R'), Iron Chunks, Character.valueOf('M'), Stick, Character.valueOf('Y'), Iron Ingot});

ModLoader.addSmelting(Chunk Of Rotting Flesh.shiftedIndex, new ItemStack(Cooked Meat, 1));

ModLoader.addSmelting(Egg.shiftedIndex, new ItemStack(Boiled Egg, 1));

ModLoader.addRecipe(new ItemStack(Bandage,1), new Object[]{ " KK", " T ", " G ", Character.valueOf('T'), Iron Chunk, Character.valueOf('G'), Survival knife, Character.valueOf('K'), Wool});

ModLoader.addRecipe(new ItemStack(Wool,1), new Object[]{ " N ", " N ", " Y ", Character.valueOf('Y'), Survival knife, Character.valueOf('N'), Leather});

ModLoader.addRecipe(new ItemStack(Axe,1), new Object[]{ "RRY", "RYY", " F ", Character.valueOf('Y'), Leather, Character.valueOf('F'), Stick, Character.valueOf('R'), Iron Ingot});

ModLoader.addRecipe(new ItemStack(Apple,1), new Object[]{ "&*&", " * ", " X ", Character.valueOf('&'), Iron Ingot, Character.valueOf('X'), Survival Knife, Character.valueOf('*'), Iron Block});

ModLoader.addRecipe(new ItemStack(Hunting Knife,1), new Object[]{ "RFR", " F ", " B ", Character.valueOf('R'), Cobblestone, Character.valueOf('B'), Knife, Character.valueOf('F'), Golden Ingot});

ModLoader.addRecipe(new ItemStack(Steel Chestplate,1), new Object[]{ "* *", " * ", "* *", Character.valueOf('*'), Steel});

ModLoader.addRecipe(new ItemStack(Steel Helmet,1), new Object[]{ "* *", "* *", " ", Character.valueOf('*'), Steel}); ModLoader.addRecipe(new ItemStack(Steel Pants,1), new Object[]{ "***", "* *", "* *", Character.valueOf('*'), Steel});

ModLoader.addRecipe(new ItemStack(Steel Boots ,1), new Object[]{ " ", "* *", "* *", Character.valueOf('*'), Steel});